For this
final blog post I decided to tackle the topic of rich user experience, with
Tweetdeck in mind. What gives Tweetdeck an edge over other Twitter applications
is how it utilizes multiple columns to divide search and tweet streams. Unlike
the standard Twitter layout where searches must be done in lieu of viewing your
own timeline, or following someone still obscures your ‘Home’ tweet stream.
Tweetdeck places all of these in thin columns spread along one window, so a
user can view all facets of Twitter at a glance.
Tweetdeck’s
other great innovation that many corporate and marketing Twitter accounts have
taken advantage of is the idea of being able to tweet from multiple Twitter
accounts on the same application without needing to log out and back in. This
allows for checking multiple Twitter accounts and sending messages out from
what could be different social media arms of a company.
There are a
few features that used to be a part of the user experience for Tweetdeck that’s
missing from the application since Twitter’s acquisition of the company back in 2011. Integrations of other social networks such as Google+ and Facebook have
been absent, as well as an ability to type longer than 140 characters and have
the tweet link to a site that states the entire prolix tweet. Twitter has
stressed that these features were not in line with Twitter’s overall vision for their platform, but nevertheless, many users have looked to other Twitter
applications that have sprung up in Tweetdeck’s downsizing. This brings up an
interesting discussion over whether the developer’s ‘vision’ is to be retained
over user experience. Before being bought out, Tweetdeck was a much more
versatile Twitter application. Now however, while under the Twitter banner and
while Twitter restricts other non-Twitter apps from their API (to force users onto non-third party apps), Tweetdeck has been stripped
of features that made it stand out among third-party Twitter applications, and
Twitter’s own app.
It’s
unfortunate that a company must curtail a user experience to fit its own ‘vision’
over what the users would most want out of the product, however a line between
a developer’s own artistic integrity and what the user wants must be drawn
somewhere.